![mod the sims 3 resource.cfg file download mod the sims 3 resource.cfg file download](https://i.ytimg.com/vi/IqU6pK1jpxg/maxresdefault.jpg)
- #Mod the sims 3 resource.cfg file download how to#
- #Mod the sims 3 resource.cfg file download movie#
- #Mod the sims 3 resource.cfg file download install#
- #Mod the sims 3 resource.cfg file download Patch#
- #Mod the sims 3 resource.cfg file download mods#
You can, of course, delete the NoBuildSparkles.package and nointro.package mods if you want your intro/build sparkles back - they were just there to show you where to put the files, and to verify that packages are working in your game. You can cut and paste them into the folder - just move them from whereever you extracted them, or extract them straight into that folder. package files you've extracted into your Documents\Electronic Arts\The Sims 3\Mods\Packages\ folder - that's the same place as the NoBuildSparkles.package and nointro.package files are.
#Mod the sims 3 resource.cfg file download how to#
All of that is explained in detail on: TS3 CC Basics - go there and read about it if you don't know how to do that!
#Mod the sims 3 resource.cfg file download Patch#
Of course, you'll need to have read about any special instructions or compatability (make sure everything you get works with your patch level and expansion/stuff packs!), download the files, and extract them from their archives. Now that you know that package files are working right in your game, you can start downloading custom content yourself!
![mod the sims 3 resource.cfg file download mod the sims 3 resource.cfg file download](https://thumbs2.modthesims2.com/img/9/4/4/1/3/6/8/MTS_dino_rex-1524142-greenUI_05.jpg)
Delete the My Documents\Electronic Arts\The Sims 3\Mods\ folder and try again from Step 1 of "Setup Folders and Files" above.
#Mod the sims 3 resource.cfg file download movie#
If you still get the intro movie and build sparkles showing when you test in-game, you must have done something wrong. If no sparkles appear, then other package format content should work as well!īoth of these files work for any patch level and any/all expansions/stuff packs. Go into build mode and build a wall, or a room. NoBuildSparkles.package: Nobuildsparkles will show that your custom content is actually working in-game.
#Mod the sims 3 resource.cfg file download install#
If the plumbob animation and intro videos no longer play (you go straight to the loading screen), then you know your. I will be going through The Sims 4 How to Install & Use More Columns in CAS Mod v1.5 2017 (Tutorial Tuesday)Tutorial TheSims4 The Sims 4 How to Install. nointro.package: The No Intro will eliminate the EA Intro video before the game starts loading, which makes it very quick and easy to see if things are setup properly.package files should be fully working in-game! You already have two package files installed, so you can tell right away whether things are working properly. Delete the Documents\Electronic Arts\The Sims 3\Mods folder and start try again from step 1. No! You must have done something wrong.Everything okay? Do your folders look as they should in step 4 and step 5, with all the right files/folders in place? Icon and exactly what it says for "type" are irrelevant as far as working in the game is concerned - what matters is that it ends with. It's okay if your icon looks like a Sims 2 package icon, a monkey, a white sheet of paper, or anything else, and the type may say "PACKAGE" or something else. Note: The picture shows them with a little green plumbbob icon, and "Sims3 Package" under Type. Run the game again and repeat the other instructions in Step 5.Inside the Documents\Electronic Arts\The Sims 3\Packages folder Check Packages Folder: Your Documents\Electronic Arts\The Sims 3\Mods\Packages folder should have two files inside it: NoBuildSparkles.package, and nointro.package
![mod the sims 3 resource.cfg file download mod the sims 3 resource.cfg file download](https://www.thesimsresource.com/scaled/1690/w-133h-100-1690880.jpg)
Cut the Resource.cfg file from The Sims 3 directory and paste it into the World Adventures directory (but again, not in Mods>Packages).ħ. If that does not work, then take AwesomeMod out of the The Sims 3/Mods/Packages file and paste it into the World Adventures/Mods/Packages folder. Just tell me which you are missing and I will help. You wouldn't have the game in the new account, indeed. Don't worry, you don't need to create a new account. If it is working you will see 4 pages of detail about how your personal copy of AwesomeMod is configured.Ħ. Hero (Retired) What did dissapear, the Mods folder, the shortcut to the Mods folder or the resource.cfg file Remember the Mods folder should be in Documents/Electronic Arts/The Sims 4. If AwesomeMod is working you can tell by typing Ctrl-Shift-C and then typing "showconfig". Copy the Resource.cfg file and paste the copy into The Sims 3 directory, but not into Mods>Packages.ĥ. Download a new copy of AwesomeMod, unzip it and copy the AwesomeMod file into first The Sims 3 directory.Ĥ. Copy the d3dx9_31.dll file into the Game>Bin folder of both the above directories. Leave the empty files in both locations.Ģ. The paths should be something like C:/Program Files/Electronic Arts/The Sims 3 and C:/Program Files/Electronic Arts/The Sims 3/World Adventures. You copy the framework files into both the base game and the expansion directories.